Application Event Manager

The Application Event Manager is a piece of software that supports development of consistent, modular, event-based applications. In an event-based application, parts of the application functionality are separated into isolated modules that communicate with each other using events. Events are submitted by modules and other modules can subscribe and react to them. The Application Event Manager acts as coordinator of the event-based communication.

Architecture of an application based on Application Event Manager

For a usage example of the Event Manger module and event structure in the nRF Connect SDK, see the Common Application Framework (CAF).

See the Application Event Manager sample for a simple example of how to use the Application Event Manager.

Events

Events are structured data types that are defined by the application and can contain additional data.

The Application Event Manager handles the events by processing and propagating all of them to the modules (listeners) that subscribe to a specific event. Multiple modules can subscribe to the same event. As part of this communication, listeners can process events differently based on their type.

The Application Event Manager provides API for defining, creating, and subscribing events. See Implementing an event type for details about how to create custom event types.

Modules

Modules are separate source files that can subscribe to every defined event. You can use events for communication between modules.

There is no limitation as to how many events each module can subscribe to. An application can have as many modules as required.

The Application Event Manager provides an API for subscribing modules to specific events defined in the application. When a module subscribes to a specific event, it is called a listener module. Every listener is identified by a unique name.

Configuration

To use the Application Event Manager, enable it using the CONFIG_APP_EVENT_MANAGER Kconfig option and initialize it in your main.c file. Initializing the Application Event Manager allows it to handle submitted events and deliver them to modules that subscribe to the specified event type.

Complete the following steps:

  1. Enable the CONFIG_APP_EVENT_MANAGER Kconfig option.

  2. Include app_event_manager.h in your main.c file.

  3. Call app_event_manager_init().

Implementing events and modules

If an application module is supposed to react to an event, your application must implement an event type, submit the event, and register the module as listener. Read the following sections for details.

Implementing an event type

If you want to easily create and implement custom event types, the Application Event Manager provides macros to add a new event type in your application. Complete the following steps:

Create a header file

To create a header file for the event type you want to define:

  1. Make sure the header file includes the Application Event Manager header file:

    #include <app_event_manager.h>
    
  2. Define the new event type by creating a structure that contains an app_event_header named header as the first field.

  3. Optionally, add additional custom data fields to the structure.

  4. Declare the event type with the APP_EVENT_TYPE_DECLARE macro, passing the name of the created structure as an argument.

The following code example shows a header file for the event type sample_event:

#include <app_event_manager.h>

struct sample_event {
        struct app_event_header header;

        /* Custom data fields. */
        int8_t value1;
        int16_t value2;
        int32_t value3;
};

APP_EVENT_TYPE_DECLARE(sample_event);

In some use cases, the length of the data associated with an event may vary. You can use the APP_EVENT_TYPE_DYNDATA_DECLARE macro instead of APP_EVENT_TYPE_DECLARE to declare an event type with variable data size. In such case, add the data with the variable size as the last member of the event structure. For example, you can add variable sized data to the previously defined event by applying the following change to the code:

#include <app_event_manager.h>

struct sample_event {
        struct app_event_header header;

        /* Custom data fields. */
        int8_t value1;
        int16_t value2;
        int32_t value3;
        struct event_dyndata dyndata;
};

APP_EVENT_TYPE_DYNDATA_DECLARE(sample_event);

In this example, the event_dyndata structure contains the following information:

  • A zero-length array that is used as a buffer with variable size (event_dyndata.data).

  • A number representing the size of the buffer (event_dyndata.size).

Create a source file

To create a source file for the event type you defined in the header file:

  1. Include the header file for the new event type in your source file.

  2. Define the event type with the APP_EVENT_TYPE_DEFINE macro. Pass the name of the event type as declared in the header along with additional parameters. For example, you can provide a function that logs a string version of the event data by using the APP_EVENT_MANAGER_LOG macro. The APP_EVENT_TYPE_DEFINE macro adds flags as a last parameter. These flags are constant and can only be set using APP_EVENT_FLAGS_CREATE on APP_EVENT_TYPE_DEFINE macro. To not set any flag, use the APP_EVENT_FLAGS_CREATE macro without any argument. To enable logging from the application start, use the APP_EVENT_TYPE_FLAGS_INIT_LOG_ENABLE enum as shown in the following example. To get value of specific flag, use app_event_get_type_flag() function.

The following code example shows a source file for the event type sample_event:

#include "sample_event.h"

static void log_sample_event(const struct app_event_header *aeh)
{
        struct sample_event *event = cast_sample_event(aeh);

        APP_EVENT_MANAGER_LOG(aeh, "val1=%d val2=%d val3=%d", event->value1,
                        event->value2, event->value3);
}

APP_EVENT_TYPE_DEFINE(sample_event,                                                  /* Unique event name. */
                  log_sample_event,                                                  /* Function logging event data. */
                  NULL,                                                              /* No event info provided. */
                  APP_EVENT_FLAGS_CREATE(APP_EVENT_TYPE_FLAGS_INIT_LOG_ENABLE));     /* Flags managing event type. */

Note

There is a deprecated way of logging Application Event Manager events by writing a string to the provided buffer that will be supported until a future release of nRF Connect SDK. To use the deprecated way, you need to set the CONFIG_APP_EVENT_MANAGER_USE_DEPRECATED_LOG_FUN option. You can then use both ways of logging events. Application Event Manager figures out which way to be used based on the type of the logging function passed.

Submitting an event

To submit an event of a given type, for example sample_event:

  1. Allocate the event by calling the function with the name new_event_type_name. For example, new_sample_event().

  2. Write values to the data fields.

  3. Use APP_EVENT_SUBMIT to submit the event.

The following code example shows how to create and submit an event of type sample_event that has three data fields:

/* Allocate event. */
struct sample_event *event = new_sample_event();

/* Write data to datafields. */
event->value1 = value1;
event->value2 = value2;
event->value3 = value3;

/* Submit event. */
APP_EVENT_SUBMIT(event);

If an event type also defines data with variable size, you must also pass the size of the data as an argument to the function that allocates the event. For example, if the sample_event also contains data with variable size, you must apply the following changes to the code:

/* Allocate event. */
struct sample_event *event = new_sample_event(my_data_size);

/* Write data to datafields. */
event->value1 = value1;
event->value2 = value2;
event->value3 = value3;

/* Write data with variable size. */
memcpy(event->dyndata.data, my_buf, my_data_size);

/* Submit event. */
APP_EVENT_SUBMIT(event);

After the event is submitted, the Application Event Manager adds it to the processing queue. When the event is processed, the Application Event Manager notifies all modules that subscribe to this event type.

Note

Events are dynamically allocated and must be submitted. If an event is not submitted, it will not be handled and the memory will not be freed.

Registering a module as listener

If you want a module to receive events managed by the Application Event Manager, you must register it as a listener and you must subscribe it to a given event type.

To turn a module into a listener for specific event types, complete the following steps:

  1. Include the header files for the respective event types, for example, #include "sample_event.h".

  2. Implement an Event handler function and define the module as a listener with the APP_EVENT_LISTENER macro, passing both the name of the module and the event handler function as arguments.

  3. Subscribe the listener to specific event types.

The Application Event Manager provides four types of events subscriptions, differing in priority. They can be registered with the following macros:

There is no defined order in which subscribers of the same priority are notified.

The module will receive events for the subscribed event types only. The listener name passed to the subscribe macro must be the same one used in the macro APP_EVENT_LISTENER.

Implementing an event handler function

The event handler function is called when any of the subscribed event types are being processed. Only one event handler function can be registered per listener. Therefore, if a listener subscribes to multiple event types, the function must handle all of them.

The event handler gets a pointer to the app_event_header structure as the function argument. The function should return true to consume the event, which means that the event is not propagated to further listeners, or false, otherwise.

To check if an event has a given type, call the function with the name is_event_type_name (for example, is_sample_event()), passing the pointer to the application event header as the argument. This function returns true if the event matches the given type, or false otherwise.

To access the event data, cast the app_event_header structure to a proper event type, using the function with the name cast_event_type_name (for example, cast_sample_event()), passing the pointer to the application event header as the argument.

Code example

The following code example shows how to register an event listener with an event handler function and subscribe to the event type sample_event:

#include "sample_event.h"

static bool app_event_handler(const struct app_event_header *aeh)
{
        if (is_sample_event(aeh)) {

                /* Accessing event data. */
                struct sample_event *event = cast_sample_event(aeh);

                int8_t v1 = event->value1;
                int16_t v2 = event->value2;
                int32_t v3 = event->value3;

                /* Actions when received given event type. */
                foo(v1, v2, v3);

                return false;
        }

        return false;
}

APP_EVENT_LISTENER(sample_module, app_event_handler);
APP_EVENT_SUBSCRIBE(sample_module, sample_event);

The variable size data is accessed in the same way as the other members of the structure defining an event.

Application Event Manager extensions

The Application Event Manager provides additional features that could be helpful when debugging event-based applications.

Initialization hook

The Application Event Manager provides an initialization hook for any module that relies on the Application Event Manager initialization before the first event is processed. The hook function should be declared in the int hook(void) format. If the hook function returns a non-zero value, the initialization process is interrupted and a related error is returned.

To register the initialization hook, use the macro APP_EVENT_MANAGER_HOOK_POSTINIT_REGISTER. For details, refer to API documentation.

Tracing hooks

The Application Event Manager uses flexible mechanism to implement hooks when an event is submitted, before it is processed, and after its processing. The tracing hooks are originally designed to implement event tracing, but you can use them for other purposes as well. The registered hook function should be declared in the void hook(const struct app_event_header *aeh) format.

The following macros are implemented to register event tracing hooks:

For details, refer to API documentation.

Memory management hooks

The Application Event Manager implements default memory management functions using weak implementation. You can override this implementation to implement other types of memory allocation.

The following weak functions are provided by the Application Event Manager as the memory management hooks:

For details, refer to API documentation.

Shell integration

Shell integration (CONFIG_APP_EVENT_MANAGER_SHELL) is available to display additional information and to dynamically enable or disable logging for given event types. The shell integration is enabled by default.

The Application Event Manager is integrated with Zephyr’s Shell module. When the shell integration is turned on, an additional subcommand set (app_event_manager) is added.

This subcommand set contains the following commands:

show_listeners

Show all registered listeners.

show_subscribers

Show all registered subscribers.

show_events

Show all registered event types. The letters “E” or “D” indicate if logging is currently enabled or disabled for a given event type.

enable or disable

Enable or disable logging. If called without additional arguments, the command applies to all event types. To enable or disable logging for specific event types, pass the event type indexes, as displayed by show_events, as arguments.

API documentation

Header file: include/app_event_manager.h
Source files: subsys/app_event_manager/
Application Event Manager